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software:vrgrid:vrmodes [2019/05/17 11:59]
ptsource
software:vrgrid:vrmodes [2019/08/20 12:35] (current)
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   VRModes on VRGrid   VRModes on VRGrid
   ​   ​
-VRGrid ​as a VRDriver capable of rendering VR output. ​VRGrid Rendering¬†+VRGrid ​has a VRDriver capable of rendering VR output. ​ VRGrid uses Microsoft DirectX SDK (runtimes included in the installer) , Oculus Rift SDK and Hillcrest Labs Freespace SDK for its rendering . Rendering for interactive media, such as simulations,​ is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. "in one frame":​ In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).
-VRGrid uses Microsoft DirectX SDK (runtimes included in the installer) , Oculus Rift SDK and Hillcrest Labs Freespace SDK for its rendering . Rendering for interactive media, such as simulations,​ is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. "in one frame":​ In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).+
  
   Activating VRModes   Activating VRModes
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 | Memory Tracker |  | Memory Tracker | 
 | Hillcrest Labs Tracker |  | Hillcrest Labs Tracker | 
-| Oculus Rift DK1 |  
 | FreeTrack Tracker | | FreeTrack Tracker |