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software:vrgrid:start [2019/04/14 10:48]
ptsource
software:vrgrid:start [2019/05/28 16:24] (current)
ptsource
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 Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images. VRGrid is an XML standard based markup language for representing interactive 3D and 2D with VR support. It includes its own scripting language for software design, and a format support for 3D models. The design goals of XML emphasize simplicity, generality, and usability across the Internet. It is a textual data format with strong support via Unicode for different human languages. Virtual reality (VR) is an interactive computer-generated experience taking place within a simulated environment. It incorporates mainly auditory and visual feedback, but may also allow other types of sensory feedback like haptic. This immersive environment can be similar to the real world or it can be fantastical. Augmented reality systems may also be considered a form of VR that layers virtual information over a live camera feed into a headset or through a smartphone or tablet device giving the user the ability to view three-dimensional images. VRGrid is an XML standard based markup language for representing interactive 3D and 2D with VR support. It includes its own scripting language for software design, and a format support for 3D models. The design goals of XML emphasize simplicity, generality, and usability across the Internet. It is a textual data format with strong support via Unicode for different human languages.
  
 +   ​VRGrid Rendering
 +
 +VRGrid uses Microsoft DirectX SDK (runtimes included in the installer) , Oculus Rift SDK and Hillcrest Labs Freespace SDK for its rendering . Rendering for interactive media, such as simulations,​ is calculated and displayed in real time, at rates of approximately 20 to 120 frames per second. In real-time rendering, the goal is to show as much information as possible as the eye can process in a fraction of a second (a.k.a. "in one frame":​ In the case of a 30 frame-per-second animation, a frame encompasses one 30th of a second).
 +
 +  VRF File format
 +
 +The VRF format uses standard XML developed by the World Wide Web Consortium along with the Powers & Stevens parsers for XML. The design goals of XML emphasize simplicity, generality, and usability across diferent platforms. It is a textual data format with strong support via Unicode for different human languages.  ​
 +  ​
 +  ​
   VRI Image format   VRI Image format
  
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   * Cloud based VRF(xml) files   * Cloud based VRF(xml) files
 +  * Native VR support
   * Github hosting support for team management   * Github hosting support for team management
   * Integrated speech engine   * Integrated speech engine
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   * Side by Side   * Side by Side
-  * Over Under+  * DIY Rift 
 +  * Oculus Rift DK1
   * Anaglyph (Red/Cyan)   * Anaglyph (Red/Cyan)
   * Anaglyph (Yellow/​Blue)   * Anaglyph (Yellow/​Blue)
   * Anaglyph (Green/​Magenta)   * Anaglyph (Green/​Magenta)
-  * DIY Rift 
-  * Oculus Rift DK1 
  
  
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   * Hillcrest Labs Tracker   * Hillcrest Labs Tracker
   * FreeTrack Tracker   * FreeTrack Tracker
 +
 +<alert type="​warning"​ icon="​glyphicon glyphicon-info-sign"​ dismiss="​false">​
 +**Note :** All software tutorials always refer and are updated to reflect the latest version. Check always if you have the latest version in the menu sidebar under "​Latest Updates"​ and if not so update your version.
 +</​alert>​
 +
 +~~socialite~~
   ​   ​